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Post subject : Review: Step to the Beat/Walk it Out

In Europe, sold under the name: Step to the Beat
In the US, sold under the name: Walk it Out
Equipment Wii only, requires Wiimote and either the Wii Balance Board or a Dance Dance Revolution Mat. Some of the mini-games require use of the nunchunk
Modes: Single or multiplayer
Publisher: Konami
Price: 30 Euros

Overview

Your Mii-type character is on an island. In order to explore the island and build it up, your Mii has to walk, but not just walk, he has to walk to the beat of the music.

Every step that is in time with the music gives you a token point. Different amounts of token points allow you to unlock things that can be constructed, new routes, additional songs, astrological signs for the night sky, a clock that allows you to change the time of day in the game, and a rainbow.

It’s simple, but very effective, because if you want to build that bridge that will allow you to cross over into a new area, if you want to be able to add another song to your play list, or whatever, then you have to walk, and walk, and walk…

Gameplay

The setup section is very brief. You chose the sex of you Mii, colour of hair, skin and track suit and enter in your height, weight and age and your name. You also choose a partner to help you as you walk: either Warren or Nancy. That’s it, and you’re set to start walking.

At the beginning of your first session, you start in the stadium. Your partner guide you through the simple rules of the game then directs you out of the stadium so that you can explore the island. The setup and first session take about ten minutes in all.

Your Mii has to walk along routes but there is no set route that your Mii has to follow. As long as you have unblocked a route, you can walk on it. If you decide you want to turn back, all you have to do is click on your Mii and he will turn around. There is no time limit: you can walk as long or as little as you want.

As stated above, you gain points for every step that you make that is in time with the music. You can, depending on how you have set the parameters, also lose steps for when you miss the timing. There are 120 songs in the play list, although only 15 of them are unlocked at the beginning of the game. Some songs are slow, some fast, and some fall somewhere in between, meaning that you never get locked into one pace and that matching the timing for each song can be a challenge in itself.

As you walk along, you will see capsules. There are six types of capsules: construction, routes, songs, magic clock, zodiac signs, and rainbow spheres.

The construction capsules are brown with a little house on them. They allow you to create all sorts of things, such as trees, houses, cars, benches, bridges and even a dirigible. There are 3346 construction capsules, some of which are quite cheap, such as planter that cost 10 points, and some of which are quite expensive, such as bridges which cost 1000 points.

The route capsules look like arrows. …

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